Incomplete information fails to explain equilibrium selection in minimum effort games.
The study looked at how people make decisions when they don't have all the information they need. They found that in a game where players have different abilities and the information is not complete, there are specific best and worst ways to play. The possible outcomes of the game form a pattern like a grid. As the missing information becomes less important, the results of the game start to look more like a game where everyone knows everything. This means that not having all the information doesn't fully explain why people make the choices they do in real-life situations.