Choosing social preferences can lead to more cooperation in games
The article explores how people's social preferences affect cooperation in a two-stage game called the prisoner's dilemma. Players can choose how much they care about others' outcomes. The researchers found that in games with perfect information, cooperation can be achieved by punishing defectors. In games with imperfect information, a constant number of players can cooperate. When players prioritize minimum payoffs, the number of cooperating players may decrease.