Unraveling the Complexity of Aggregating Conflicting Preferences in Multiagent Systems
The article discusses how to design rules for games so that players tell the truth about their preferences. The researchers found that creating mechanisms automatically can be helpful, but it can be challenging to solve the problem each time. They discovered that designing mechanisms without side payments is difficult, but using random elements can make it easier. This means that adding uncertainty for players can actually help solve the problem more efficiently.