New method reveals true selfishness in social games, challenging conventional wisdom.
The article explores a new method to remove social influences in games. By changing the rewards to be based on the chance of getting what you want, the method aligns with people's social preferences. Testing this method in different games showed that it does lead to more selfish behaviors. However, there are still some unexplained differences between predicted and actual behaviors, suggesting that there may be other reasons for how people act in games.